The test I run on the phone, in full — the one that can conclude you do not need an app.
The point is this: the question is not settled by three criteria of equal weight, but by one condition and then three criteria. The condition is frequency — an app lives on a home screen, and an icon opened once a year never pays for itself. If the frequency is there, a single criterion out of three is then enough: the phone itself, working offline, or coming back on its own. If the frequency is not there, no technical criterion saves the project and a website does the same job for less.
The criterion almost nobody puts first, and the only one that can kill the project on its own. An app takes physical space on a customer's screen: it asks to be installed, updated, and to survive the clear-out people do on their phones. The user pays that cost once at install and is repaid on every opening. If they do not open it often, they are never repaid.
Every week, ideally several times. Ordering, checking, tracking, clocking in, booking, asking a question. Ed, the Totum group's app, holds on this point: you talk to your pharmacist when you have a question, and you have several a year, not one.
Filing an insurance claim, booking a move, buying a mattress, making an administrative request. Nobody installs for that, and those who do uninstall straight after. On these uses a website is the right answer even when all three criteria below are true.
One case escapes the rule: an internal tool. If the users are your own teams rather than your customers, installing is no longer an obstacle — you deploy it — and frequency is decided differently. Say so early; it changes the whole reasoning.
Once the frequency is there, any single one of these three justifies an app. They are capabilities a browser does not have, or only half has. All three at once is the clearest case; one is enough to decide.
These are the three situations where I say no, and they come up often. A website is not the cheap version of an app: on these three uses, the app is the wrong tool.
An app is never finished, and that is the part of the cost nobody shows you at the moment of deciding. iOS ships a major version every September, Android every year, and each one breaks something. There are two stores to keep, two reviews to pass, two sets of screenshots and descriptions to maintain. An app left alone for two years eventually stops launching at all.
A website, on the other hand, survives being left alone. It ages, it dates, it does not die. That is the difference to hold on to when you compare the two quotes: you are not comparing two purchases, you are comparing a purchase and a subscription.
Four outcomes, and only one of them leads to "we build an app". Here is what I say on the phone in each of the four.
A website, and I tell you on the call rather than in the third month. It is the most common of the four by some distance, and much the cheapest for you.
The middle case, and generally the worst advised. An installable web app — the user adds it to their home screen from the browser, with no store involved — often does the job. It has real limits, particularly on iOS, and we look together at whether they concern you.
An app is justified in your case. The next step is not a quote, it is scoping: what it has to do, for whom, and what is deliberately not in the first version.
Starting with a website and building the app afterwards is a perfectly valid path, and often the right one. The website tells you who comes back and how often — which is to say it answers this page's question with your numbers instead of my criteria.
It is a real third answer, and it is under-recommended because it earns less for whoever recommends it. A website can be installed on the home screen, work offline and launch full-screen with no store involved. What it does less well: notifications on iPhone remain limited, sensor access is partial, and you are not present in the stores — which matters if your customers look for you there. When your three criteria are all "no", that is almost always where to start.
Yes, and it is often the smarter order. The website answers this page's question with your own data: how many people come back, how often, to do what. You then reach the app decision with numbers instead of an intuition, and the scoping is half as long because you already know which features are actually used.
I build mobile apps — it has been my trade since 2013 and it is what I do well. Which means that when I tell you a website is enough, I lose the project, and that is exactly why the answer is worth something. If that is the conclusion, I tell you what to ask for and who to ask.
That is the most common outcome. Thirty minutes is enough to settle it, and "no app" is an answer like any other.
30 minutes, no slides, nothing to prepare.
Most of my projects run remotely, and in practice that changes very little. We talk over video whenever you need to, not only at major milestones, and you can reach me with questions at any point during the project — I always answer.
You can also write to me directly on WhatsApp: same number I use every day, a French professional line that works internationally.