Savo — the app that turns saving into an immersive adventure
Transform your savings into a captivating underwater adventure, combining financial discipline and immersive visual experience. An app that makes saving engaging through gamification.
Built by Mickael Romaniello
01The context
Savo turns saving money into an underwater adventure. It is a study project and it is not published yet: the whole interface runs on Flame, the 2D game engine for Flutter, which is what the animation, the scenes and the creatures are built with.
The concept is simple but powerful: every euro saved contributes to evolving a virtual underwater ecosystem. The more consistently you save, the more your aquatic world develops with new species, scenery, and animations.
02The product
This gamification approach makes saving engaging and motivating. Instead of just watching a number increase, users see their universe come to life. Customizable savings goals unlock visual rewards, creating a virtuous cycle between financial discipline and immediate satisfaction.
The app features a clear financial dashboard with goal tracking, payment history, and projections. Smart reminders encourage regularity without being intrusive.
03The outcome
The outcome is a study rather than a release. The engine was new when the project started, so most of the time went into learning it, and then into integrating each sprite properly, one by one. What the project produced is the method rather than a product: how to build an animated interface of this kind.
Savo demonstrates how a well-designed mobile application can transform financial behavior into a fun and addictive experience, while concretely helping users reach their savings goals.
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